
Bioshock Blocked
Just an area I quickly blocked out using a screenshot from Bioshock

Superhard
Our Capstone project in action!
A video demonstrating the use of my character's game animations in the Unreal Engine. The body would not import for some reason, so he became a ghost in Unreal.
Aethor Playthrough
Stylized walk cycles to be used for any game.
Happy Walk
Tough Walk
Running Success

Punching Success

Flight Success

Running Failure

Punching Failure

Flight Failure

Shatterpoint Rig
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I created the rig for the main villain, Shatterpoint, and this is it in motion
Male NPC Lean
An idle animation for male NPC's just hanging around the city
Female NPC Walk
A very feminine walk cycle for the female NPC's
Male NPC Idle
Animation for male NPC's standing in place
Male NPC Scared
When male NPC's are scared for their lives, this is what they do
Melvin Stumble
Our hero Melvin, AKA Superhard, missing a step and stumbling
Melvin Animationpalooza!
The cycle of animations from walking to jumping to hovering to flying to falling, landing and running
Main Menu

Pause Menu

Settings Screen

Controls Screen

Text Boxes
For all of the game's dialog




Game Over
My Game Over screen in action

My Sound FX
Listen to all of the Sound FX I made for Superhard here
Sound Museum
I created an interactive museum with all of my sound FX in Unreal