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Game Design

Design Process

Juvenile Disaster

Game ideas for a game which I have not begun to make yet.  The Art Bible and Gameplay Mechanics were my section.

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Capture1.JPG

Holovraft Level

The level that I created to go into the Fall of Stardust Game.

The Fall of Stardust

A team collaboration on a separate level of this game.  My part was the chairs, tables, bar, helipad and specimen models, and the music.

Capture.JPG

Aethor Creation

Aethor is a character I created for use in games.  His story is included in the character process book.

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Aethor Character

This was my process for creating and modeling Aethor.

Aethor Animations

My process for making the in-game animations for Aethor.

Superhard

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Nicky Chelekis            Brandon Jobson

Zack Bancuk                Cloe Stetson

Shane Thornton        Ryan Smith

Steve Launstein

Video game Capstone project, which I worked on with a great team.  I also wrote the origin story for Melvin, the main character.

Process Book

Origin Story

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Gameplay Videos

Coulrophobia

My first attempt at level design.  It's a survival horror game idea.

The Fall of Stardust

Holocraft Level

(The Fall of Stardust)

Bioshock Blocked

 

Just an area I quickly blocked out using a screenshot from Bioshock

BioshockLevel.png

Superhard

Our Capstone project in action!

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Aethor Videos

Aethor Game Animations

 

Animation cycles for my character, for use in game engines

Idle Cycle

 

Walk Cycle

 

Run Cycle

 

Attack Animation

 

A video demonstrating the use of my character's game animations in the Unreal Engine.  The body would not import for some reason, so he became a ghost in Unreal.

Aethor Playthrough

 

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Walk Cycles

Stylized walk cycles to be used for any game.

Happy Walk

 

Tough Walk

 

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Superhard
Concepts

Running Success

 

Concept_Running_Succeed.png

Punching Success

 

Concept_Punching_Succeed.png

Flight Success

 

Concept_Flying_Succeed.png

Running Failure

 

Concept_Running_Fail.png

Punching Failure

 

Concept_Punching_Fail.png

Flight Failure

 

Concept_Flying_Fail.png
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Superhard
Animations

Shatterpoint Rig

 

I created the rig for the main villain, Shatterpoint, and this is it in motion

Male NPC Lean

 

An idle animation for male NPC's just hanging around the city

Female NPC Walk

 

A very feminine walk cycle for the female NPC's

Male NPC Idle

 

Animation for male NPC's standing in place

Male NPC Scared

 

When male NPC's are scared for their lives, this is what they do

Melvin Stumble

 

Our hero Melvin, AKA Superhard, missing a step and stumbling

Melvin Animationpalooza!

 

The cycle of animations from walking to jumping to hovering to flying to falling, landing and running

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Superhard
User Interface

Main Menu

 

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Pause Menu

 

Pause_Screen_Full5.png

Settings Screen

 

Settings_Full2.png

Controls Screen

 

Controls_Full-01.png

Text Boxes

 

For all of the game's dialog

Superhard_Dialog_Melvin.png
Superhard_Dialog_Shatterpoint.png
Superhard_Dialog_Lucy.png
Superhard_Dialog_Thug.png

Game Over

 

My Game Over screen in action

Game_Background_gif.gif
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Superhard
Sound FX

My Sound FX

 

Listen to all of the Sound FX I made for Superhard here

Sound Museum

 

I created an interactive museum with all of my sound FX in Unreal

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