Just an area I quickly blocked out using a screenshot from Bioshock
Our Capstone project in action!
A video demonstrating the use of my character's game animations in the Unreal Engine. The body would not import for some reason, so he became a ghost in Unreal.
Stylized walk cycles to be used for any game.
I created the rig for the main villain, Shatterpoint, and this is it in motion
Male NPC Lean
An idle animation for male NPC's just hanging around the city
Female NPC Walk
A very feminine walk cycle for the female NPC's
Male NPC Idle
Animation for male NPC's standing in place
Male NPC Scared
When male NPC's are scared for their lives, this is what they do
Our hero Melvin, AKA Superhard, missing a step and stumbling
The cycle of animations from walking to jumping to hovering to flying to falling, landing and running
For all of the game's dialog
My Game Over screen in action
My Sound FX
Listen to all of the Sound FX I made for Superhard here
I created an interactive museum with all of my sound FX in Unreal